Zhk'Zhr

Wasteland Fury
Encounter + Primal, Weapon
Standard Action Melee or Ranged weapon
Effect: If you use this power while you are not adjacent to
any of your allies, you can shift 1 square before or after the
attack.
Target: One creature
Attack: Primary ability vs. AC
Hit: 1 [WI + ability modifier damage. If you have combat
advantage against the target, you deal extra damage
equal to your primary ability modifier.

Dazing Strike
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage, and the target is
dazed until the end of your next turn.

Riposte Strike
At-Will ✦ Martial,Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. If the target attacks
you before the start of your next turn, you make your
riposte against the target as an immediate interrupt: a
Strength vs. AC attack that deals 1[W] + Strength modifier
damage.

Deft Strike
At-Will ✦ Martial, Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,
or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage.

Thri-Kreen Claws
Encounter
Minor Action Melee 1
Target: One, two, or three enemies
Attack: Strength, Dexterity, or Wisdom + 3 (6 at 11th level
and 9 at 21st level) vs. AC
Hit. 1 d8 + Strength, Dexterit>c or Wisdom modifier
damage. You gain a bonus to the damage roll equal to
the number of targets.

Object Projection
At-Will 4 Psionic, Teleportation
Minor Action Personal
Effect You teleport an object you are holding in one hand
to an unoccupied square within 10 squares of you or to a
willing creature within 10 squares of you.

Blinding Barrage
Daily ✦ Martial,Weapon
Standard Action Close blast 3
Requirement: You must be wielding a crossbow, a light
thrown weapon, or a sling.
Target: Each enemy in blast you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
blinded until the end of your next turn.
Miss: Half damage, and the target is not blinded.

Stalking the Prey
Encounter + Primal, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Primary ability vs. AC. If none of your allies are
adjacent to you or the target, you gain combat advantage
on the attack.
Hit: 2[W] + ability modifier damage, and you gain combat
advantage against the target until the end of your next
turn.
Level 13
Hit As above, but 3[W] + ability modifier damage.
Level 23
Hit As above, but 4[W] + ability modifier damage.

Choking Grab
Encounter + Weapon
Standard Action Melee weapon
Requirement: You must be wielding a garrote.
Target: One creature granting combat advantage to you
Attack: Strength vs. Reflex or Dexterity vs. Reflex
Hit: 2IWI + Strength modifier damage, and the target is
grabbed and dazed until the end of your next turn.
Level 13 Swap: 41W1 + Strength modifier damage.
Level 23 Swap: WV] + Strength modifier damage.
Special: When you choose this power, choose whether you
use Strength or Dexterity to make the attack roll.

GARROTE TRAINING
[MULTICLASS GARROTE]
Prerequisite: Str 13, Dex 13
Benefit: You gain proficiency with the garrote.
When you use a garrote to successfully grab a
target, the target takes a -2 penalty to escape the
grab. Each turn you successfully maintain a grab with
a garrote used with two hands, the target you’re grabbing
grants you combat advantage for the purpose of
attacking again with the garrote.
If you are a rogue, you can use the garrote with
the Sneak Attack class feature and any rogue melee
attack power that can be used with a light blade.

Zhk'Zhr

Dark Sun lvl80irl