Miles

Second Chance
Luck and small size combine to work in your favor as you dodge
your enemy’s attack.
Encounter
Immediate Interrupt Personal
Effect: When an attack hits you, force an enemy to roll the
attack again. The enemy uses the second roll, even if it’s
lower.

Body Equilibrium
You sense how to shift your weightfrom step to step, staying
atop a tricky surface.
At-Will + Psionic
Move Action Personal
Effect: You move your speed. During the move, you gain a
+5 power bonus to Acrobatics checks to balance and do
not sink when moving over soft or brittle terrain, such as
dust, silt, mud, snow, or thin ice.

Poisoned Strike
You splash afew drops of poison on your weaponfrom a vial at
your belt, and slash atyourfoe. The pain can bring your target
to its knees.
Encounter 4 Martial, Poison, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Primary ability vs. AC
Hit: 1 [WI damage plus 5 poison damage. Until the end of
your next turn, if the target willingly moves more than 2
squares or makes an attack, it then falls prone, and it is
immobilized until the end of its next turn.
Level 11: 2[Wl damage plus 5 poison damage.
Level2l: 3[Wl damage plus 5 poison damage.

Majestic Word
You utter words laden with preternatural inspiration, restoring
your ally’s stamina and making wounds seem insignificant.
Encounter (Special) ✦ Arcane, Healing
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain
additional hit points equal to your Charisma modifier.
You also slide the target 1 square.
Level 6: 1d6 + Charisma modifier additional hit points.
Level 11: 2d6 + Charisma modifier additional hit points.
Level 16: 3d6 + Charisma modifier additional hit points.
Level 21: 4d6 + Charisma modifier additional hit points.
Level 26: 5d6 + Charisma modifier additional hit points.
Special: You can use this power twice per encounter, but
only once per round. At 16th level, you can use this power
three times per encounter, but only once per round.

Words of Friendship
You infuse your words with arcane power, transforming even the
simplest speech into compelling oratory.
Encounter ✦ Arcane
Minor Action Personal
Effect: You gain a +5 power bonus to the next Diplomacy
check you make before the end of your next turn.

Vicious Mockery
You unleash a string of insults at your foe, weaving them with
bardic magic to send the creature into a blind rage.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and the
target takes a –2 penalty to attack rolls until the end of
your next turn.
Level 21: 2d6 + Charisma modifier damage.

Misdirected Mark
You conceal your arcane attack, tricking your foe into thinking
the attack came from one of your allies.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier damage, and the target is
marked by an ally within 5 squares of you until the end
of your next turn.
Level 21: 2d8 + Charisma modifier damage.

Blunder
You fog your foe’s mind, causing it to stumble past your allies.
Encounter ✦ Arcane, Charm, Implement
Standard Action Ranged 5
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier damage, and you slide the
target 2 squares. During the slide, you or one of your
allies can make a melee basic attack against the target as
a free action, with a +2 power bonus to the attack roll.

Stirring Shout
Your shout of wrath stabs into your foe’s mind. Each time your
allies hit that foe, they draw strength from its weakness.
Daily ✦ Arcane, Healing, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 2d6 + Charisma modifier psychic damage.
Effect: Until the end of the encounter, whenever an ally hits
the target, that ally regains hit points equal to your Charisma
modifier.

Miles

Dark Sun lvl80irl